SugaR for Android
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SugaR for Android
https://github.com/Zerbinati/SugaR-AICrash fix when all available experience book moves are leading to a draw!
https://github.com/Zerbinati/SugaR-AI-ICCF
SugaR AI 1.80:
https://app.box.com/s/mq6ls3r3ufih5z85po22mjurka76xnac
SugaR AI ICCF 1.80:
https://app.box.com/s/5rzrhoq7ovrig1pov8h62nmmfqheha7r
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SugaR for Android
Without embedded networks. Compile from leonhurricaneX are faster.
SugaR AI 1.90:
https://app.box.com/s/g6yypnoiqx7k6byxytgkb9kp8mwa1232
SugaR AI ICCF 1.90:
https://app.box.com/s/kobit3ykc5wsmzkmxp6ymdko9sx26o5i
SugaR AI 1.90:
https://app.box.com/s/g6yypnoiqx7k6byxytgkb9kp8mwa1232
SugaR AI ICCF 1.90:
https://app.box.com/s/kobit3ykc5wsmzkmxp6ymdko9sx26o5i
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SugaR for Android
Apparently this cant be compiled for Android via gcc on Termux... Engine always terminates.
Guess ill try ndk on termux or clang.
Guess ill try ndk on termux or clang.
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Hi Archimedes, i observed that Sugar don't have UCI Eval options "use NNUE" and "use CLASSICAL" in SUGAR 2.2 for Android. Those options were in Sugar 2.1 for Android.Archimedes wrote: ↑29/06/2021, 8:01 SugaR AI 2.20:
https://app.box.com/s/ws9x1aot8b64k6inc2s9lm2u0t6k6m03
Is it a compil or a source modification ?
Thanks
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SugaR for Android
SugaR_AI_2.30-armv8
https://pixeldrain.com/u/z5sot4yt
I made this one a bit differently than any engine I've posted on here, or anywhere else, before. It was made with clang 12.0.5 on my PC using android-ndk r23 beta 6... which is the latest version, yet still only a beta for the time being (not that that really matters)...
Anyway, no .mk (Android.mk, Application.mk) files were used, only the aarch64-linux-android30-clang++.cmd within the new AndroidNdk r23, a make utility I downloaded separately, and a bit of tinkering with the Makefile.
Speaking of --- like I said, I made this using android30 because that's the API my phone uses... however if it doesn't work for any of you, give me your version and I'll try to whip one up for you.
Tell me what yall think of this new technique used to make this engine and whether it feels plenty fast enough or not...
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SugaR for Android
From all of ur engine's compiles.. this is the fastest oneSwiftSnips wrote: ↑05/08/2021, 3:07
SugaR_AI_2.30-armv8
https://pixeldrain.com/u/z5sot4yt
I made this one a bit differently than any engine I've posted on here, or anywhere else, before. It was made with clang 12.0.5 on my PC using android-ndk r23 beta 6... which is the latest version, yet still only a beta for the time being (not that that really matters)...
Anyway, no .mk (Android.mk, Application.mk) files were used, only the aarch64-linux-android30-clang++.cmd within the new AndroidNdk r23, a make utility I downloaded separately, and a bit of tinkering with the Makefile.
Speaking of --- like I said, I made this using android30 because that's the API my phone uses... however if it doesn't work for any of you, give me your version and I'll try to whip one up for you.
Tell me what yall think of this new technique used to make this engine and whether it feels plenty fast enough or not...
I mean from the engines with 45mb Net this one can touch 700K to 800K kn/s in my Droidfish at the first acceleration.. good job SwiftShips
If I didn't see the Topic's author's name, I would think this is must be Leon's work or Slkynet's build..
But now u had proved urself can build some engines with the same speed as theirs..
Congratulation and welcome to the "Master of Speed" Club