Crystal

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Stockfish Crystal

Post by Gator007 »

I don't think there is a compile yet.
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Stockfish Crystal

Post by Scorpio »

Oliprog wrote: Thanks for sharing ZamChess! I downloaded the zip but I don't see the engine uci.
Cheers
Maybe mymoso could kindly (and once more) upload his POPC and bmi2 compiles?
beers
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Stockfish Crystal

Post by mymoso »

Hello all

It will be a pleasure my friend Rafa.
I will compile it immediately.

Greetings from Brazil.

hurrah
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Stockfish Crystal

Post by mymoso »

Hello everyone


Here is my compilation of the new source code provided by the author.

https://mega.nz/file/g9VXiC5a#khq4IS9wKhYxZJnYBujcuz2RaRXpE94K6I9oN8T0YfQ

I hope you enjoy it in moderation.


Greetings from Brazil.

[thank you
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Stockfish Crystal

Post by Nemesis »

IpMan Compiles Crystal 2.0


Crystal 2.0
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Stockfish Crystal

Post by ZamChess »

Crystal released in April 18, 2020 compiled by I. Ivec

https://chess.ultimaiq.net/stockfish.html

Thank you Ivec !
ImageMake Someone Happy Today...
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Stockfish Crystal

Post by Moisanov »

Crystal 3.0! :argh:

It needs a compile! 35a yo_ne

From talkchess by the engine author:
jhellis3 wrote:Decided it was an appropriate time for release.

Changes since 2.0:
Various bugfixes mostly due to members of the community pointing out usage issues to me.
Some minor eval smoothing (simple linear interpolation between previous value).
Introduction of NNUE. For now, NNUE is either on or off, there is no hybrid method involved or available.

https://github.com/jhellis3/Stockfish/releases/tag/v3.0
Crystal "classic" 310720 (last non-nnue), compile by Ivan Ivec: https://chess.ultimaiq.net/crystal.exe
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Stockfish Crystal

Post by Nemesis »

Moisanov wrote:Crystal 3.0! :argh:

It needs a compile! 35a yo_ne

https://bit.ly/3hl7Lfq

This is a quick compile (avx2) I did a few minutes ago - no guarantees, usual caveats apply.
Best to wait for a better, stronger compile from the experts.

I have yet to solve the issue regarding embedding the libraries so the zip is complete - with the libraries.

I used this 'make' command - make clean && make -j ARCH=x86-64-avx2 profile-build numa=no native=no lto=yes
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Stockfish Crystal

Post by kamikazepawn »

dear Janus ... nnue, is it included in the engine? or do we have to include it in the folder? .. best
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Stockfish Crystal

Post by ChessMan »

janus wrote:
Moisanov wrote:Crystal 3.0! :argh:

It needs a compile! 35a yo_ne

https://bit.ly/3hl7Lfq

This is a quick compile (avx2) I did a few minutes ago - no guarantees, usual caveats apply.
Best to wait for a better, stronger compile from the experts.

I have yet to solve the issue regarding embedding the libraries so the zip is complete - with the libraries.

I used this 'make' command - make clean && make -j ARCH=x86-64-avx2 profile-build numa=no native=no lto=yes
To build engine without embed net need to add -DNNUE_EMBEDDING_OFF

### 3.1 Selecting compiler (default = gcc)
CXXFLAGS += -DNNUE_EMBEDDING_OFF -Wall -Wcast-qual -fno-exceptions -std=c++17 $(EXTRACXXFLAGS)
DEPENDFLAGS += -std=c++17
LDFLAGS += $(EXTRALDFLAGS)
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Stockfish Crystal

Post by ChessMan »

ChessMan wrote:
janus wrote:
Moisanov wrote:Crystal 3.0! :argh:

It needs a compile! 35a yo_ne

https://bit.ly/3hl7Lfq

This is a quick compile (avx2) I did a few minutes ago - no guarantees, usual caveats apply.
Best to wait for a better, stronger compile from the experts.

I have yet to solve the issue regarding embedding the libraries so the zip is complete - with the libraries.

I used this 'make' command - make clean && make -j ARCH=x86-64-avx2 profile-build numa=no native=no lto=yes
To build engine without embed net need to add -DNNUE_EMBEDDING_OFF

### 3.1 Selecting compiler (default = gcc)
CXXFLAGS += -DNNUE_EMBEDDING_OFF -Wall -Wcast-qual -fno-exceptions -std=c++17 $(EXTRACXXFLAGS)
DEPENDFLAGS += -std=c++17
LDFLAGS += $(EXTRALDFLAGS)
And make changes in ucioption.cpp


o["Use NNUE"] << Option(true, on_use_NNUE);
// The default must follow the format nn-[SHA256 first 12 digits].nnue
// for the build process (profile-build and fishtest) to work.
o["EvalFile"] << Option("nn-308d71810dff.nnue", on_eval_file);


You can change nn-308d71810dff.nnue to another network
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Stockfish Crystal

Post by Nemesis »

kamikazepawn wrote:dear Janus ... nnue, is it included in the engine? or do we have to include it in the folder? .. best
Its included - file size should be >20mb.
I now have a 'clean' version which includes the libraries as well.


https://bit.ly/2Fbn39W
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Stockfish Crystal

Post by ChessMan »

My compilations of Crystal 3.0 x32-x64
without embed network


Download: https://pixeldrain.com/u/hu2tnLj4

Image
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Stockfish Crystal

Post by peterm »

ChessMan wrote:My compilations of Crystal 3.0 x32-x64
without embed network


Download: https://pixeldrain.com/u/hu2tnLj4

Image
As always, your SSE4.1- popcnt- compile running smooth on Xeon X5670.
mst regards
Peter
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Stockfish-NNUE

Post by guestdestroyer »

Crystal tree updated 14 hours ago
https://github.com/jhellis3/Stockfish/tree/crystal

Below are native bmi2, bmi2 and modern x64 compilations.
Default net is nn-eba324f53044.nnue

Crystal 191020
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