Request for network.

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SeniorChess
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Request for network.

Post by SeniorChess »

Hello friends. Could one of you please make a nnue network based on KOMODO DRAGON engine at the best depth and performance ??
Best Regards... qpz
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NNUE Free Networks

Post by Skynet »

SeniorChess wrote:Hello friends. Could one of you please make a nnue network based on KOMODO DRAGON engine at the best depth and performance ??
Best Regards... qpz
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Request for network.

Post by SeniorChess »

Ok bro :shock:
deeds
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Request for network.

Post by deeds »

So you mean to take all the games of komodo dragon, extract the data in order to convert them into plain text and train a net. Maybe it's possible without rescoring...
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Request for network.

Post by SeniorChess »

Yes deeds , if u can please train a net of Komodo Dragon ( Games from Ccrl Blitz , Komodo Dragon 8 CPU - rating 3671 ).
I'm sure 1300 games ( this is number of games disponible of Dragon in CCRL BLITZ ) of Dragon Komodo it's enough...
I don't know to make a nnue net...So please make a 20 MB nnue net... BEST REGARDS... xrf01 :sm36:
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Request for network.

Post by SeniorChess »

Or maybe you can take the commented pgn games of Komodo Dragon 64 bit 4 CPU ( 40/15 CCRL ) to extract nnue ...
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Post by deeds »

1st problem : these games aren't some "selfplay" because they contain the opponent's scores/depths.

2nd problem : 1000 games @ 100 positions/game minus 10% or 15% of duplicated EPDs, do we really talk about training a net with only 80k EPDs !?

3rd problem : i haven't a komodo dragon licence. Furthermore why train a net from an engine which embed even a net !?

I have even offer my own toolkit to (for example) extract data from existing commented games. Without rescoring, no need a powerful rig !
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